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Gravity Rush Review  - 11551Key visual

Gravity Rush Review

  One might reasonably argue that Assassin’s Creed and Super Mario Galaxy revolutionised thought processes underpinning the assumptions of what constitutes enjoyable navigation in third person action games. Being able to climb up and around just about any wall or building and navigate between them via parkour elements with Altair was a genuine pleasure for …

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ACTIVISION AND TREYARCH REVEAL THAT CALL OF DUTY®: BLACK OPS II VENGEANCE CAN BE YOURS ON 2ND JULY - 4224Studio   Giant Gameplay

ACTIVISION AND TREYARCH REVEAL THAT CALL OF DUTY®: BLACK OPS II VENGEANCE CAN BE YOURS ON 2ND JULY

Third Downloadable Content Pack Coming First, Exclusively on Xbox Live, Fully Loaded with Four All-New Multiplayer Maps, Including a Re-Imagined Classic, and the Epic, New Zombies Experience, “Buried” Call of Duty®: Black Ops II Vengeance is available first, exclusively on the Xbox Live® online entertainment network from Microsoft beginning 2nd July. Vengeance, the game’s third …

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Donkey Kong Country: Tropical Freeze coming to Wii U - WiiU DKCountry scrn04 E3

Donkey Kong Country: Tropical Freeze coming to Wii U

Nintendo have pulled the curtains on Retro Studio’s new project  “Donkey Kong Country: Tropical Freeze“, a new entry in the Donkey Kong country franchise, to be released later this year. Immediately noticeable in the trailer below is a rejig of how the barrel blasting segments play out: the camera spins around more to create more …

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No word from Mel, but here's some 'Mad Max' info for you -

No word from Mel, but here’s some ‘Mad Max’ info for you

Does…does this guy need an introduction? Well, it’s Mad Max the game everyone! Scheduled for release in 2014, Mad Max will deliver dynamic, open-world gameplay where gamers fight to stay alive in The Wasteland, using brutal on-ground and vehicular combat against vicious gangs of bandits. Players are challenged with treacherous missions as they scavenge the dangerous landscape for supplies …

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The Faith-ful have spoken and been rewarded for their patience with 'Mirror's Edge 2' - mirrors edge key art

The Faith-ful have spoken and been rewarded for their patience with ‘Mirror’s Edge 2’

DICE, an award-winning studio of Electronic Arts Inc. (NASDAQ: EA) and developer of the blockbuster Battlefield™franchise, today announced that fan-favorite Mirror’s Edge™ is in early stages of development. Mirror’s Edge was first introduced in 2008 and fans quickly elevated the game’s heroine “Faith” into a videogame icon. Gamers and critics worldwide praised its unique characters, highly stylized world and fresh …

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No Xbox is left out by 'Titanfall' - titanfall logo psd jpgcopy

No Xbox is left out by ‘Titanfall’

Mechs ahoy and other awesome oddities make their way to both 360 and Xbox One. Electronic Arts Inc. (NASDAQ: EA) and independent videogame developer Respawn Entertainment today revealed the world debut of Titanfall™, the studio’s inaugural title. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most …

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Check out some more 'The Evil Within' info...if you dare. - E3 Morgue02

Check out some more ‘The Evil Within’ info…if you dare.

More info on next-gens heart rupturing adventure The Evil Within has snuck up on out eyes and our brains. Our precious, fragile brains. Developed by Shinji Mikami – creator of the seminal Resident Evil series – and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror.  Experience a disturbing reality as …

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XCOM: Enemy Unknown Review (PC) - XCOMEnemyUnknown 2KGames Screenshot5 01.01.2012

XCOM: Enemy Unknown Review (PC)

Right off the bat I can confirm to you that XCOM: Enemy Unknown possesses great potential to frustrate. Frustration need not be a bad thing if it drives your compulsion to forge onward – a fact that Demon’s Souls and Dark Souls exploit in style – but if bugs, glitches or questionable design is the …

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Amy Review (PSN) - 1152 Amy1

Amy Review (PSN)

A digital nightmare Ho ho, you rascals at Vectorcell, trying to alter my psychopathic hermit perspective of humanity. I frequently rage at A.I. partners, usually for around about 27 minutes before grabbing their metaphorical leash, Indy-whipping a high structure and watching them suffocate to make up for the mental anguish I’ve just been through. Amy, …

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