Tom Clancy dives into MMOs with ‘The Division’

by June 11th, 2013

A virus has torn its way through the world. Most of humanity is gone. It all sounds so familiar, and yet The Division looks like so much more…

The Division takes place in New York 3 weeks after a lethal virus, released on Black Friday, swept through the city. One by one, basic services have failed. Society has collapsed into chaos. The President invokes Presidential Directive 51, and The Division, a top-secret unit of self-supporting tactical agents, is activated. Leading seemingly ordinary lives among us, Division agents are trained to operate independently of command in this type of emergency situation. When the lights go out, their mission begins.

In a Tom Clancy universe dedicated to realism, explore the once-familiar streets and landmarks of the Big Apple, now decimated by looting and overrun by clans that will do anything to survive. From Central Park to the subway to the Statue of Liberty, nowhere is safe. Discover a persistent, online, open-world New York where exploration, combat, and RPG player-progression are essential.

“Our goal with Tom Clancy’s The Division is nothing short of completely changing the way people play online RPGs,” said Fredrik Rundqvist, executive producer, Ubisoft. “With the power of next-gen consoles behind it, The Division puts players in the middle of breathtaking, persistent multiplayer thriller in which they will explore, fight and work together as modern society collapses around you, all with the authenticity for which Tom Clancy games are renowned.”

Tom Clancy’s The Division is developed by Massive™ Entertainment, the Sweden-based Ubisoft studio renowned for the World in Conflict® series.

The game is the latest title set in the Tom Clancy’s™ universe, which has sold more than 76 million games worldwide across its different franchises. Other forthcoming Tom Clancy’s-branded experiences from Ubisoft include Splinter Cell®: Blacklist™, developed by Ubisoft Toronto, which delivers a gripping modern-day special-ops storyline with a new level of technical innovation and quality. For more information, visit www.thedivisiongame.com

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Ben Taylor

Well, after 4 years lurking in the darkest corners of YARS, it's probably about time I updated this profile. I'm Ben, one of the senior editors here, and outside of scribbling on here, editing and finding pwetty pics to put in reviews, I'm studying 'Game Cultures' at uni. That's...that's game development in simpler terms, I don't spend my time analysing pixelated toes to determine whether they're 'art' or not. Anyway, I generally write to either save people money on utter crud or at least make them smile in some wry way with my bitterness and general disdain. If you're not laughing with me, you're laughing at me, and hey, that's progress in my books. 🙂

About Ben Taylor

Well, after 4 years lurking in the darkest corners of YARS, it's probably about time I updated this profile. I'm Ben, one of the senior editors here, and outside of scribbling on here, editing and finding pwetty pics to put in reviews, I'm studying 'Game Cultures' at uni. That's...that's game development in simpler terms, I don't spend my time analysing pixelated toes to determine whether they're 'art' or not. Anyway, I generally write to either save people money on utter crud or at least make them smile in some wry way with my bitterness and general disdain. If you're not laughing with me, you're laughing at me, and hey, that's progress in my books. :)

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