Fat Princess: Fistful of Cake PSP review
“Once upon a time in the land of Titania, there lived two Princesses who loved to play together in the Black Forest”, sounds like your ordinary princesses game right? Well, you’d be wrong. Fat Princess for the PSP is a princess game, but with a twist. Fat Princess gives players a chance to rescue their fair maiden in a thrilling campaign that lasts a lengthy amount of time. The campaign is made up of 15 chapters, each chapter involves doing something for the princess, be it fetching her cake to make her fatter, or simply killing the other team as they try kidnapping her. Whilst the objectives can get repetitive, the combat and game play helps keep it fresh and interesting, and the numerous maps that are playable constantly change the flow of battle. The story is shown to be like a fairy tale book, each chapter is a new page in the book and any text is spoken by well thought out voice acting. Of course this can be skipped, as the story really isn’t that important. Fat Princess isn’t supposed to be a serious game; instead it is full of laughs as your princess grows fatter by the minute, as you feed her the cakes that are spread throughout the maps. The more cake you feed her, the fatter she becomes and the harder it is for the enemy to kidnap her from the castle. However, the enemy also feed their princess, making it much harder for you to kidnap her.
Fat Princess: Fistful of Cake uses a spread of bright vivid colours, this helps to emphasize the style of game play as loose and free flowing, but not to the point where things become pointless. When you kill an enemy the splodge of blood they leave behind remains there for a lengthy amount of time, this leads to the battlefield been painted red in a beautiful palette of blood. The game itself has two areas, offline or online. Offline features all the modes that are available online but instead of playing with others the enemy are controlled by the computer A.I. Surprisingly, for a PSP game the A.I offer a decent challenge. They put up a fight when you try to invade their castle, and offer numerous attempts on yours, often succeeding as friendly A.I have been simplified somewhat to make it harder for yourself. The player can choose how many people can be in a game, ranging from 4 players, up to 24 players. Whilst playing with the maximum 24 players there’s no slow down in FPS, even when all of those 24 players are present on the screen.
The players has a choice of 5 classes, however these seem the same as any class based game, it would have been interesting for some new choices. Mage, Priest, Warrior, Archer and Builders, all of which have their pros and cons and a different style of gameplay. With a warrior you can run in and rapidly spam the attack button hoping for kills, they offer more health and fire power but have to move in close to attack their targets. Mage’s have powerful fire, and when upgraded, ice spells which they can fire from afar, or up close as they have the power to use area attacks. Although all the attacks maybe different, some of the classes are greatly overpowered compared to others. For example, the priest offers no assistance in the form of attack. Whilst they can attack with their staff these attacks are powerless. The dark priest has the ability to drain enemy’s life, but again this attacks offer little damage. The warrior on the other hand has high attack, powerful charge attacks and an abundant supply of health. This means they can afford to run in and kill everything in their paths. This leads to players, and even A.I, sticking to the warrior class.
It’s fun, it’s easy to pick up and play, and it’s got cake in it.
As well as attacking, players have to defend their own castle from enemy attacks. If you’re a builder you can upgrade all the hat stations, meaning that the class upgraded becomes more powerful, thus making it easier to defend. The builders can also build siege weapons, like ladders and even trampolines, and also defensive weapons like catapults on your castle walls. However, before being able to do these workers must collect wood and metal. This presents a micro managing aspect of the game, albeit one that you can ignore completely and leave to the A.I if you wish too. If you do wish to invest time in these things, defence will become a lot easier. You can now focus your ability on attacking. You’ll notice on the maps that there are choke points spread around in different locations. This becomes even more so if there’s only one route to a castle. This works well for mages who can now use their area attacks.
Fat Princess presents a number of modes, and although most of them are similar, they manage to keep the player entertained for a good period of time. The modes range from Rescue the Princess, Snatch ‘N Grab, Team death match, Invasion, Demolition (where players must transport a bomb to the enemy’s castle), Grim reaper (where players dress up as the grim reaper and kill each other) and Queens Rules, which is basically a game of football, but with swords. Each game mode is also available online, but then they are played with up to 8 others players from around the globe. This makes the game play more interesting and difficult. To play Fat Princess online players must have a PSN account. For people who own a PS3 this is no problem, but for those that don’t, they must go through the laborious task of signing up and finding a name that hasn’t already been taken by the millions of other gamers.
In conclusion, Fat Princess: Fistful of Cake is a funny, cartoony game that offers plenty in the form of entertainment. With similar game modes and unbalanced character classes, the game does have some flaws. Supervillain has aimed high, and has hit just below the neck, creating a game that will keep you amused for hours. It’s fun, it’s easy to pick up and play, and it’s got cake in it. What more could you ask for?
The Bad: Games modes are too similar, Unbalanced character classes