Get ready to take a whole lot of pictures
When I first loaded up Snapshot, I had zero knowledge as to what the game was about, what the aim of the game was and what made it different from being just another 2D platformer. You control Pic, a lonesome robot with only his camera to keep him company on his travels through an odd little world, consisting of 4 environments from evergreen forests to icy forests. What stood out straight away upon starting the first level was the sharp and gorgeous looking art style, which was quite the joy to look at and gave me a warm fuzzy feeling inside as if I was a 3 year old dancing along to Barney (I didn’t actually do this
.I didn’t
..maybe you did). The visuals go alongside the design of the robot relatively well and doesn’t ever really make you think “Why on earth is a robot running through a forest”. The artists managed to do a tremendous job in creating high definition visuals without moving away from the obvious retro look in which they wanted to capture (rather obvious due to the developers being called ‘Retro Affect’). So as I began on my play through of the first level, I could see that Pic could jump, crouch and hang onto ledges, but what made this game different from other platformers? I was given my answer once I started the second level, as I was given the chance to test out the mechanic the game was built around; the ability to take snapshots of objects and move said object to help you navigate through each of the 100+ levels. Explains the name of the game doesn’t it?
Too many eggs were thrown into one basket
However the problem I started to find with it is that it’s the only real feature that Snapshot has and it begins to wear thin after around 20 to 30 levels
which does make me wonder just how many people have actually managed to go through every level in the game. And unfortunately that problem can cause your time with Snapshot to come to an end quicker than you would have liked. To go alongside each level is a collectible that is generally hidden in some way, and to capture it you have to take a snap shot of it. If you manage to get all of the collectibles within a chapter then you are rewarded with a lovely giant gold coin, which alongside collecting all the small stars scattered throughout each level signifies that you have accomplished 100% completion of a chapter. There are time trials which you can attempt to tackle in every level and while they are a nice little test to see how quickly you can complete a level, sometimes they feel borderline ridiculous to complete and can leave you fuming. While I myself didn’t have much incentive to continue on with the time trials after failing 5 or so of them, if you do find yourself mastering the camera mechanic then I could quite easily understand you attempting to conquer as many of the time trials as possible. Rather than being right up in your face, the soundtrack gives off an electronic ambient style which makes you feel relaxed as you play through the game. In doing so, the soundtrack helps pull you in to the colourful world and manages to link up with the art style very well. After hearing the first stage’s theme once, it’s likely to be stuck in your head for a good couple hours afterwards.
The Bad: Camera mechanic may not hold your attention for very long