A good offence is an electrifying/groovy/bunny morphing defence
Ratchet
are you feeling alright? When the economy collapsed, the fluffy Lombax seemed to hit some sort of odd mid-life crisis. He’s become increasingly uncomfortable with using his best friend as a backpack and seems to be switching through genres like there’s no tomorrow. First he had a go kicking the camera overhead, tackling a Diablo-esque run ‘n’ gunner with All 4 One. Now he’s returned, setting the camera angle straight and the genre
still completely off whack with Ratchet & Clank: QForce. Lumped with the neurotic Captain Qwark, the dynamic duo find themselves having to right the wrongs of the dim-witted chunk of cowardly lard once again. Qwark super-fan Stuart Zargo seems to be the only one in the entire galaxy aware of the sullen superhero’s many failures, and sick to death of the cretins squandering off the status sets out to rid the galaxy of such cheap-skates in a bid to show everyone that super villains are the new idols of the future. With moron in tow, genuine heroes Ratchet and Clank re-establish the QForce to launch an assault on the disillusioned geek and halt his plans for total annihilation before it is too late. Things kick off in traditional fare, with the camera returning to Ratchet’s rear (
) and a bevy of daft weapons peering at you behind vendors. However, you soon find yourself leashed to your starting point, forced to guard the base you rode in on from being invaded by googly eyed terrestrial beings. It soon dawns that you won’t be scouring massive alien planets at your own pace, but rather bumbling around bases, setting up defences in a bid to destroy endless streams of enem
hang on
THIS IS TOWER DEFENCE!?
Walks away before it even really scratches the surface
Whilst an entirely new genre is seeping its way into the platforming pundits, essences of the series staple formulas still crop up. Familiar weapons can be levelled up through use, gold bolts still nestle themselves in obscure locations and banking piles of bolts is a necessity. However, to facilitate the new bosom buddy genre such familiarities have been skimmed down to more basic principles. Weapons can be levelled up incredibly quickly and ‘hidden’ gold bolts seem to have dropped the day job and appear to be on holiday, soaking up rays in open areas. Whilst both gameplay features work well together, it seems neither got particular focus, and as a result, both classic attacking and fresh defending feel like they could have really shined with a little bit more emphasis and work. While the delightful visuals and unmistakeable charms of all the titles returns for this off-kilter instalment, the comedy elements waver somewhat this time around. Rather than revel in its occasionally twisted dark humour, Q-Force relies on the internet for its giggles
a lot. Not a minute in a cutscene goes by without an unnecessary LOL or ROFL beckoning from the antagonist, tickling your chin as if to say ‘Ha, you know them abbreviations and use them abbreviations in conversations! Ha! WHT R U LYKE?’, and Qwark swiftly runs out of daft anecdotes as both Ratchet and Clank simply stare on silently, hope lost with wit slowly drifting away from them. Yes, throwing a Groovitron and seeing assailants jig to ‘Gangnam Style’ does garner a few chuckles, but a majority of gags can’t stand strong with a lack of originality behind them.
The Bad: Not brilliantly balanced should you play alone, Humour a tad shallow, Barely scratches the surface of what could have been done