Pit soars to new heights
The modern day games industry is one that is constantly changing; an industry where any new character or console could be the next big thing and make its creator rich- take Angry Birds for example. One company that has always managed to defies chucking away their best loved franchises for what could be a fleeting money shot is Nintendo who have managed to keep characters alivefor a quarter of a century on some simply revolutionary consoles. But could Nintendo possibly revive a character that has not been seen in his own game for over twenty years? Well, here comes Pit to prove a point… Kid Icarus: Uprising has come along leaps and bounds with a far deeper story than seen in the original, although it may not seem that way at first. A playthrough of the first few levels will give you the impression that the story is rather unoriginal, as it only revolves around defeating a recently resurrected Medusa; but play on further and the story will expand tenfold, introducing many new characters such as Palutena who acts as Pit’s guide, Hades, lord of the underworld, Viridi the Goddess of nature, Pyrrhon the Sun God and (matching nicely with the Greek theme) the Arrum, a robot race that attack after a war between the aforementioned Hades and Viridi. But even after you put an to their mechanical mischief the story continues further, lasting up to twenty four, very long chapters. The story truly exceeds any expectation and Nintendo has really outdone themselves in this aspect. Another part of the story that cannot be ignored is the fantastic writing and voicing in every chapter of the story. The writing is a very essential part of how enjoyable the story is to play, with a lot of witty banter between Pit, Palutena and some of the major enemies such as Hades or Viridi. Not only that, but the game also contains many Nintendo references such as the original Donkey Kong and -of course- Metriod. But writing is only one side of the story and there is some excellent voice acting, with Pit being much less annoying than first expected! Gameplay has also changed drastically since Pit’s last outing; Kid Icarus has gone from a 2D side-scroller to a 3D, 3rd person shooter. Levels in the story revolve around two parts: air combat and ground combat. Both are not as different as you’d think, with the only difference being that air combat is an on-rails while ground combat is free roaming. don’t start thinking you’ll be given huge worlds to explore when you hit the ground, as these levels are rather linear, with there only being a few extra paths and rooms to uncover that reward you with a plethora of treasure. At the end of every level there is a boss fight and unfortunately many seem to be repeated later on in the game, something which can become tedious, especially on repeated playthroughs of levels. However the design of them and the enemies overall make levels as fresh as possible and when combined with varied level design makes levels enjoyable and interesting even after being played several times.
A game that has certainly been worth the twenty year wait.
Another feature which also encourages this is the fiends cauldron, which can be used to raise the “intensity” of a level. This is basically the difficulty level and higher intensity will result in their being more enemies in the level that do more damage. However, if you’re prepared to gamble away a batch of hearts from your wallet to increase the difficulty, you will receive more hearts and more powerful treasures. Dying in a level will result in the intensity being dropped and you will lose some of the treasures found and hearts put into the cauldron. This can also be used for the opposite effect and lower the difficulty if a level is too hard, which appeals both to hardcore and casual players. This is not the only thing that makes repeated play fun, and part of what makes Kid Icarus: Uprising so great is its variety of weapons. There are nine main weapon categories to choose from (blades, staffs, claws, bows, palms, clubs, cannons, orbitars and arms) and each weapon has entirely different play styles, with differences in power, range, melee other factors. There is a huge range of weapons in each of these categories and each new weapon comes with a new set of stats that differ from what you’ve had before. Another interesting feature is the ability to combine two weapons from any category in order to make a new, often more powerful weapon which allows you to access some of the higher powered weapons very quickly. You also have the ability to buy weapons from an in-game store, but often the best way to get weapons is to combine weapons you already have.
ou Streetpass with and there is already a plentiful amount of ways to stock up your arsenal. An issue associated with handheld games is graphics and Kid Icarus yet again proves that the 3DS can certainly handle quality graphics. There is no two ways about it, Kid Icarus is absolutely beautiful. The background is highly detailed and lush in colour, textures are well done, and character models are well designed having been brilliantly updated from the 8-bit characters of old; they are full of colour and are animated perfectly. The game manages enemy filled screens and wide shots well without any loss of frame-rate or graphical quality and keeps this up throughout every part of game. It is a truly beautiful game that would be almost impossible on the good old DS, and it’s hard to see the Wii improving the graphics; this is the best game to really show the power of the 3DS.
The Bad: Lack of incentive in online; controls are iffy; Streetpass not used effectively.