Putting the ‘Car’ in ‘Kinda Carnage-ish’
In this era of videogames, it seems that the lines between ‘Car love’ and ‘Car hate’ are blurring title by title. Yes, vehicles are usually encouraged to meet head on in an act of sexually frustrated bonnet to bonnet snogging, but it usually ends up with both romantically entangled together with a couple of newly deceased gooseberry’s tagging along awkwardly inside one another. DiRT Showdown focuses less on the bonking and bumping foreplay of races sneaky players might have utilised in previous titles, and turns its attentions more to full on contact with total strangers. Those who have destroyed the DiRT series with blistering velocity and ragtag shenanigans rather than patience and actual skill will probably find Showdown right up your street. Straight from the offset, cars smash, bash and kapow into each other even in the main menu screens. This time around, you won’t simply be battering opponents to the side of the road in a bid to cross the finish line first, but be pitched in several head-to-head deathmatches where the overall objective is to simply pummel vehicles to a horrid mechanical pulp.
Dipped its toes into a more varied set of events for the inevitable Dirt 4
When destruction events pipe up and make themselves heard, they’re a barrel of laughs to start off with. ‘Rampages’ are sheer destructive blitzes, forcing you to wreck opponents by hurtling yourself into them. It’s fun, but it soon grates when you realise it has all been done before in more manic and entertaining ways. ‘Knock Out’ matches act as car sumo, forcing you to knock opponents out of a ring, and have a greater sense of danger about them as flooring it straight into an opponent will usually cause you to fly over them yourself. Alas, these aren’t as heavily focused on as the all out deathmatches, and that’s a shame as these focus on a point and time system rather than ‘last man standing’ rules. Showdown screams a heavy emphasis on demolishing your opponents that never really completely satisfies your psychotic oil-lust, and the clunkiness of getting into a ho-down with opponents plus no major consequence should you get demolished yourself makes each wreckathon a rather dull free-for-all. Games like this thrive on unpredictability, and some events do cater to this. ‘8-Ball’ race-tracks are pure beasts to traverse, tiny battlegrounds that are practically nothing but sickening turns and deadly crossroads that flirt with danger at each corner, begging unwelcome side bashes and infuriatingly fair off-track pummelling. Occasionally you’ll be separated from friends and enemies and forced to play by yourself as DiRT 3’s ‘Gymkhana’ tracks return, and it’s still as fun as ever to drift through point building blocks and bake some skid-mark donuts. The issue I have with these is, as you progress further and further into the career, these events become few and far between, and towards the end it feels like all the races merge together into one big car conga marathon. DiRT Showdown is determined to make me feel like an idiot for even daring to mention single player. It’s rather difficult to leap into the game with the sheer amount of pop-ups and reminders you receive at the beginning. Firing it up leads to you having to relinquish details like you’re going through an electronic strip-search. Got a Youtube account and it’ll plead for your details in exchange for showing off your greatest wins over the interwebz. Pass that hurdle of paperwork and you’ll be persuaded to join Codemaster’s take on EA’s Autolog system, ‘Racenet’, a feature that seems more dependent on Codie’s collective of racing titles rather than Showdown by itself.
The Bad: Career mode is a predictable trundle w
ith little to no remarkable moments, Dumbed down controls mean there’s little satisfaction in winning races, Car destruction has been done before in more entertaining ways