They may be small, but they pack a punch
Touch screen devices have brought to us many new and innovative game play options. Whilst innovation does not always mean better, in many cases with the iPhone it has lead to some really enjoyable titles and methods of control. One of my personal favourites has been path drawing. The idea being that you draw a path on the screen and things follow it. In Air Traffic Control, this was used to great effect to manage the landing of various aircraft on an airfield. Each line helped to guide planes to the correct landing strip. In Anthill (version 2 reviewed), these mechanisms are combined with real-time strategy and tower defence to great effect. You have an Anthill. You also have several types of ant that you can command. The general idea is to collect food, kill swarms of invading insects, collect more food and from time to time collect an item or two. I make it sound simple, because the basics are. You choose which type of ant you wish to use. Initially you have worker ants that just collect food and brawler types, which go off an fight. Draw a line on the screen from the ant hill to your destination and then decide which type of ant to send. They will then follow that path, collecting or attacking anything that gets in their way, until you delete it. Once food is collected it is taken back to the ant hill. All the while you have to check on the food, as things are over if you run out and have too many ants in the field. As you progress you can unlock bomber ants. These little creepies will drop bombs wherever you touch the screen. Very hand for tactical strikes on incoming hoards. There are also a group of ants available called spitters. These are like artillery for ants.