Blasting off rotten faces to reveal bloody skulls has never been so hilarious
For crying out loud, you’d think that after being practically surrounded by zombies in the media these days, we’d stop crying about the muscle munchers. As soon as the dead rise, the IQ of the living sink, and before you know it, there are decaying hands clasping onto your face. Frank West knows how to deal with the shuffling dunderheads; pick up anything and shove it through the skull of anything that dares to try and take a bite out of him. Now it’s time for a dynamic duo to take on that plough first and ask questions later approach to dealing with copious amounts of peeling flesh in The House Of The Dead: Overkill-Extended Cut, and it promises more zombies, strippers and zombie strippers than its Wii counter-part.
Overkill has made a fantastic transition from Wii to PS3, with that grainy filter looking grittier in HD
The Extended Cut bursts out from the Wii bragging more content, but doesn’t deliver a treasure trove of content to justify its pride. Two more levels have been added that focus on the back-story of Varla Guns, and Candi Stryper, two strippers who…don’t really need the un-compelling narrative. New weapons have also been thrown into the mix, so even more horrid penetrations can be exhumed on the unsuspecting undead. It’d be mad to complain about additional content when most ports will make no effort to improve the experience, it’s just these new chapters don’t exactly add anything truly exceptional, just prolongs the life of the game. The extra content is still appreciated, but Overkill was already overflowing with unlockables before it made its move on the PS3. Travelling through the dingy settings, you’ll find figurines, comic pages and more littered throughout levels just waiting to be picked up. Once you’ve blitzed through the 6 hour story, a ‘Director’s Cut’ unlocks, featuring longer levels and even more collectables to blast. Bundle this with 3 mini-games and that aforementioned addictive score mongering, and you’ve got a relatively short game that will still gleam with pride as it’s replayed time and time again. Overkill has made a fantastic transition from Wii to PS3, with that grainy filter looking grittier in HD and all the more brilliant for it with face spraying gore and pus pulsating mutant bosses. There’s even a couple of retro red and blue 3D glasses so those who can’t shell out on a expensive telly and all can enjoy rotting hands reaching out for them. The audio on the other hand…well, no matter how funny the dialogue is, it’ll certainly grate on the ears of some players. I found the constant trash-talk hilariously tongue in cheek, but as you won’t be able to skip the cut-scenes of the first playthrough, the foul-mouth plagued mini-features. Then again, there’s always the mute button…and a humorous mode to shut nit-pickers like me up lets you shoot down the profanities in subtitles in order to bleep them out.
The Bad: Extra content for the PS3 version is fairly sub-par, Racking up high scores can be a process of learning level layouts perfectly with the amount of camera shaking and twisting, Dialogue and unskippable cut-scenes will frustrate some