An original platformer, with a lead character of an organic mood ring
After all the evolutions in gaming, 2D platformers should be a thing of the past, reminiscent golden memories of pixelated brains of 30 year olds. Yet it’s games like Outland which reinforce the fact that such myths are false. Shooting for the underdog of the year award, coming out of practically nowhere, and even though it skimps on the rabid upgrade collecting inspired by classic Metroid titles, it still provides a damn addictive experience. Outland builds on the tale of a man plagued by dreams and visions of the past…30,000 years in the past to be precise. Resorting to a shaman (of all people to help), he learns that these intense insights reflect on the battle of an ancient hero and the Two Sisters of Chaos that ran riot across the land. Although successfully sealed away, however, the sisters have escaped and the hero is believed to be the reincarnation of the new hero, here to thwart the plans of the terrible twosome again, using their own powers against them. Infected with the powers of the two sisters doesn’t sound truly epic at first. Your hero can alternate between glowing blue and red and this affects what platforms you can land on, red can land on red and blue on blue. As you delve deeper, you realise this simplified mechanic has dire consequences on how you’ll play the game. The very presence of platforms can depend on the colour you are, and as you progress there, the more clever aspects of platforming dilemmas and hazardous obstacles get in your way, strongly dependent on both your skills and co-ordination.
it’s very hard to find issues with Outland
Acting the chameleon is even more heavily dependent in combat. The frankly dull mashings of the square button only have any effect if you’re the conflicting colour Once again, however, the gameplay builds and builds thanks to the increasing opportunity for tactics and new abilities to unlock. As you progress, enemies become much more cunning, and you constantly have to be on your toes seeing as a new pesky assailant may just be around the corner that you’ll have to watch carefully to look for attack patterns and openings. Soon, the enemies just become another severe obstacle needed to traverse through difficult platforming sections, yet that to the simple and strangely deep combat system in place, Outland never loses the fantastic fluidity it has created so well. Outland is very beautiful in its simplicity. A majority of what you’ll be traversing remains silhouetted, with characters and enemies standing out through blue or red patterns around them, wondering round like clubbers in tribal neon paint, as the backgrounds resonate with beautiful colour like you’re playing in a watercolour painting. The story is told through rather gruff narration, and although slightly overplayed in its performance, suits the title very well, along with its mystical soundtrack.
The Bad: Not a lot of co-op challenges, Difficulty ramps up very quickly for the impatient