Whatcha gonna do when…a puzzle agent comes for you…?
Although I am completely infatuated with the waves of adventure-puzzle quest games like Professor Layton that have cropped up in recent years, I am myself puzzled as to why the world of video games has altered from sorting out problems with heavy arms warfare to encountering bizarre innocent civilians who will hide desperately needed clues that can easily be found on GameFAQS. Enter Nelson Tethers:Puzzle Agent, a man who’s based his entire career in investigating such peculiarities…and doesn’t seem to have been busy in recent months.
The principle of the the game follows the standard Professor Layton formula of scouting areas of quizzes, ranging from jigsaw puzzles to standard logic and maths conundrums. There’s a very good mix for puzzle fanatics to get stuck into, and can keep you coming back for hidden quizzes just due to how addictive they are. Other subtle hints of charm make their way in to separate the Tethers from the Laytons. Tethers has to collect gum if he want clues to problems, seeing as anygum, even if it’s stuck under the table proves to be his vice. Sending off a guess for an answer costs thousands in tax dollars, creating some sort of bizarre anti-scoring system where fewer guesses will cost the public less money. It’s little touches like this which manage to give Nelson Tethers flickers of identity under its clearly defining aesthetic.
If Telltale are willing to beef this series up with a full episodic season, then I’d be right on board
Though it’s not a visual spectacular, Nelson Tethers: Puzzle Agent is awesome in its sketchy design. Animated by the infamous Grickle artist Graham Annable, the title holds its own in the graphical departments just as much as it’s more visually delightful counterparts. The characters look like polished doodles scrawled during a boring phone call, the hard pencil outlines making no effort to spruce itself up to respectable standards. Yet the scrawblings accompany the dry humour perfectly, and despite its ineffective efforts to wow your eyes, it certainly charms your funny bone.
Although the plot starts off with wry wit and a silly spring to its step, it evolves into a bizarre and complex mystery which delves into the villages’ incredibly peculiar Nordic mythology. Retaining its humour throughout, Puzzle Agent plays its cards very close to its chest to keep you puzzling with its combinations of the funnies and the eeriees. Trust me, no game has ever been able to make a garden gnome more sinister than this one…seriously.
Unfortunately, although the puzzles gradually become more difficult over time, it seems Nelson’s lack of confidence translates to the games length. My addiction that Puzzle Agent brought out so well in me proved to be the game’s downfall, and although the game is nicely rounded off narratively, I was blitzing the entire investigation in only a matter of hours. This ‘Pilot’ episode of sorts felt like it was something of a taster, a trial to dangle above gamers noses to see if they’re willing to bite, and if Telltale are willing to beef this series up with a full episodic season, then I’d be right on board.
The Bad: Feels very short, Difficulty curve sometimes dips causing some easy puzzles to crop up half way through