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When I was a kid, I was so naïve to think that quantity was quality in the gaming world, and by this logic JRPG’s should be the Holy Grail of anything to grace gaming platforms. How wrong I was. 60 hours of grinding, exploring fields and ‘character depth’ consisting of over dramatic monologues that sound like they’re lyrics ripped from a Snow Patrol song and 10 hours of cut scenes taken up by unnecessary gasping and grunting from the weakest party members does not constitute great gaming. And yet any change from that seems absurd. Uproarious guffaws at the prospect of ever gracing the genre with anything the polar opposite of this. Half Minute Hero:Super Mega Neo Climax throws the rule book in a quarry and lodges a grenade deep within it’s pages…and looks all the better for it.
Leaping into every level/quest, there’s constantly a stark reminder weighing over your head of the 30 seconds draining away. Overhead maps are to be explored, battles are condensed into you rushing head on with monstrosities, there’s equipment to nab in dungeons, bosses to slay and side-quests to solve…and amazingly it all comfortably fits into this daunting half a minute.
Soon evolves into an epically addictive experience
Thankfully, you can bend the rules from the help of your one true ally; The Time Goddess. Villages can be graced by the presence of her statue, and by using it, can rewind time back to 30 seconds…for a price. Her questionable motivations for cash cause something of a dilemma seeing as her price goes up like an inexperienced hooker every time you use her. The helpful lifeline isn’t in infinite supply, and so forces you to juggle several tasks in the air and ensure that your kept on your toes in an effort to get your priorities straight. Do you save your cash to turn back time once more for a quick EXP trip, or shell out on an impressive looking weapon? Is it worth heading yards (it’s a long distance in this game) out of civilisation to gain another party member, or should you just venture on and take on the boss head on to save valuable seconds. It only takes a flash to assess your commodities, yet there’s desperation in sorting out your priorities, and it makes for an incredibly fluent, challenging and very fun game.
Just because you’re going to have to tear your way through from beginning to end to succeed, it doesn’t mean that you’ll be completing this in a flash. Quests are unlikely to leave you completely bewildered, yet a few troublesome adventures read their ugly heads to force you to go back to the drawing board. Even if you successfully conquer a quest, all contain mini-achievements to earn by completing them in different ways. Hell, experimenting with your rapid travels might even open new paths in the land to uncover even more new quests to complete. It’s easy to lose yourself in this game just from its addictive pacing, and the ever increasing amount of adventures on offer makes it a danger to losing many an afternoon.
Half-Minute Hero made its mark on the PSP originally, so surely something must warrant the Super Mega Neo Climax part. Moving away from its retro 8-bit original look, HMH:SMNC creates a cuter, cartooney look to it, like you’re watching an animation through a land made from felt. It’s all very adorable, but it’s really the stereotypically too epic soundtrack laden with guitar riffs feels right at home when your on the final milliseconds of a quest.
Apart from the cute graphics, not a lot has really changed from the PSP version. With the hilarious self-parody retained and ripe throughout, and a great amount of modes on offer, however, it’s very hard to see what could’ve been added to an already more than satisfying mix.
The Bad: Not a lot of new features added from the PSP version