BERLIN – July 13, 2011 – The 2011 Game Developers Conference Europe™ (GDC Europe) will bring together several videogame industry luminaries to share their experience, insight and inspiration, and provide European developers with their visions for the future evolution of game development.
In its third year, GDC Europe will offer more than 100+ forward-looking sessions on game development across its full roster, including the five tracks of business & marketing, game design, production, programming and visual arts. This year, the conference also introduces four summits, each focusing on an emerging sector reflective of the growing development and activity within the continent. They are the Social Games Summit, the Smartphone & Tablet Games Summit, the Independent Games Summit, and the Community Management Summit.
Highlights of the GDC Europe 2011 schedule include:
thatgamecompany’s president and co-founder Kellee Santiago on lessons learned from developing PSN hits fl0w, Flower and Journey, and best practices for making innovative games
Braid creator Jonathan Blow enlightening attendees on how games can reveal universal truths
Video game veteran Mark Cerny on the shifting landscape of the video game world, how past industry upheavals have impacted the creative process, and his take on its future
Sony Computer Entertainment Europe’s Developer Relations Manager George Bain discussing business opportunities on the highly-anticipated handheld, the PlayStation Vita
Digi-Capital’s Tim Merel delivering an overview of the games market from an M&A point of view
Social gaming leader Zynga’s SVP of Product Development Mark Skaggs illuminating the company’s design frameworks for creating games such as FarmVille and CityVille
Quantic Dream’s co-CEO Guillaume de Fondaumiere making a case for why game rating systems must change
Playdom VP and Executive Producer Gordon Walton raising a call-to-arms for a professional society of community management to support the growth of online communities.
Vatra Design Director Brian Gomez on Silent Hill: Past, Present & Future
These sessions and many more join the previously-announced keynotes by Richard Garriott, legendary creator of the genre-defining Ultima series and founder of social media games developer and publisher Portalarium, and wooga founder and CEO Jens Begemann. Garriott will present a keynote address providing attendees with insight into the current era of social and casual games, and discussing whether or not traditional development can and should make the transition to this new mode of interactive entertainment, while Begemann will offer attendees insight on the methods behind the development of high-quality, free-to-play browser-based games for Facebook.
Complementing the conference content, GDC Europe provides several opportunities for creative exchange and business development, with venues including the GDC Europe Expo Floor, VIP Lounge, and the GDC Europe Business Lounge at gamescom, plus a host of industry parties. Already over 45 exhibitors and sponsors from a host of regions such as Germany, Sweden, Russia, Iceland, Belgium, Canada, Hong Kong, Netherlands, Canada, Romania, the United States, and the U.K. have registered for the GDC Europe Expo Floor, including Xsens, Epic Games, InnoGames, OnLive, and Unity Technologies. In addition, companies including Crytek, Level 3, Autodesk, Geomerics, Highwinds, and Epic will be exhibiting at the GDC Europe Business Lounge at gamescom.
Early registration for GDC Europe ends Wednesday, July 20, 2011. For more information on GDC Europe, including a schedule of all conference events and parties, plus a complete exhibitor list, please visit: www.gdceurope.com