Arcen Games is pleased to share the latest update for our procedurally-generated action-adventure game A Valley Without Wind. After a month of silence and head down work we’ve reached Alpha, which introduces a major shift to a side view perspective, adds underground caverns, and significantly increases general variation – among many other items.
Several other new items to touch on as well, including the addition of underground caverns joining the above ground areas and interiors to fill the regions. The caverns themselves vary between one another greatly, and contain all sorts of interesting secrets such as underground doors, interiors, specific objects, and more. On top of that, the current build brings forth a ton of new objects and buildings, our current character line-up has a lot more variation in outfits, adjustments have been made to how monsters spawn, and the list goes on. For a complete explanation of everything that’s been shown off so far, as well as what’s in the works for the game, we point your to the info dump in our latest dev journal.
The Alpha Trailer is available to view now, and includes a 1080p version previously absent from our video updates. It offers much clearer visual detail when compared to 720p, and gives a better impression of the actual look of AVWW. 16 new screenshots can be viewed on the massively updated features page for the title as well.
A Valley Without Wind is currently set for official release in October, with a playable beta available to pre-order customers coming in August.