It’s not super, man…
I know your secret. Even as an adult, you want to be a super hero. It’s ok – you can admit it, we’re all friends here. You want to be able to run amok in Gotham City beating up bad guys and rescuing law abiding citizens from attacking aliens from some distant planet. Or perhaps, you would prefer to be that masked menace and exact revenge on the world of super heroes for your own nefarious needs. Either way, being a super hero sounds like damn good fun.
DC Universe Online finds our main protagonist awoken to find him or herself stranded on a bad guy’s ship. What’s more, you soon learn that this in a world in which Exobots have attacked the fabled cities of Metropolis and Gotham, giving regular Joes like me and you the powers of flight, laser eyes and super strength – just to name a few. Needless to say, a whole new wave of super powered hero’s and villains has arisen, and things aren’t well at all. It is your job to do something about it.
Execution is where DCUO fails, and fails hard
Right from the off you are made to choose whether you will follow the path of righteousness, or turn to the dark side as you join forces with the villains who terrorise the cities. Depending on your choice, you are joined by either Oracle or Calculator who act as guides for the first portion of the game. It does, however, seem rather forced and contrived that such a meaningful choice is handled so bluntly, and at such an early stage of the game. There are no ambiguous moral choices, no action sequences that determine your alignment – simply a straight forward good or evil choice. While this brash decision means the game can progress at a reasonable pace, you may find yourself wondering what the hell happened, and why you weren’t able to get a feel for the game before making such an important decision. Regardless of what your alignment is, once you escape the obligatory opening level you find yourself in a pretty standard MMORPG world. It looks rather good, there are plenty of characters and other players to interact with, hundreds of quests to fill your time, a few dungeons to explore and of course many, many villains to fight.
Quests themselves are the standard “go-here-and-collect-such-and-such” or “kill-this-many ” offered out by your mentor, and unfortunately, change very little throughout the game. There are only so many times you can smile and accept another data collection task before you completely loose interest in the game and give up. I certainly don’t remember the one where Batman had to become a gorilla to collect intel on the Joker. Once you have completed as many meaningless tasks as you are able to without wanting to scratch out your eyes, you will find yourself able to compete in ‘Alerts’. These Alerts are like structured group quests in which four players are given a simple objective, and are given a vast area in which this objective may be completed. Essentially, Alerts are even more “kill-this-many ” tasks, but with others to share the misery. The few bosses which turn up in Alerts are usually push-overs, until you reach the final boss who is so tough that they might even make Superman think twice.
Amongst all these problems with production and execution during game play, DCUO also suffers from an infestation of bugs. Some are merely annoying such as NPC only being able to move in one direction or finding that your character has the amazing ability to fall through supposedly solid ground into the nothingness below. Other glitches are far more crippling – super powers which don’t work, or enemies becoming seemingly invincible for no reason at all. I am sure in time these glitches will be fixed with various updates, but for the time being they simply add more problems to an already struggling game.
The Bad: Repetitive game play, poor area design, too many bugs to count, forced story line.