Sony’s flagship series is back with some new ideas
Phew, you gotta love the post-Christmas season nowadays. What was once a barren time for gamers has been transformed (largely by the impact of the COD series alone) into a game-packed festive spread, sprinkled with many titles that traditionally would have fought for the yuletide pennies. Large scale sequels also seem to be the current trend, and one of Sony’s flagship series has always been Killzone: a sci-fi FPS that offers stunning visuals blended with intense combat sections to produce a hauntingly atmospheric saga of two bitter worlds at war.
Firstly, yet again, Guerilla has excelled in producing one of the most visually stunning titles of this generation on any system. This really is the first console title that I feel stands up to even the might of Crysis with its visual brilliance, and is made all the better by the buttery smoothness of its frame rate. It just looks incredible – from character animations, details on weapons and vehicles, the lack of that “tiling” feeling from repeated textures in the game maps, this is one seriously beautiful game. Helghan lives and breathes, the overt brownness and corridor feeling of Killzone 2 is nowhere to be seen, and everything has a life and organic feel to it. Add to this some truly awesome sound direction, whether voice acting, sound effects or the dramatic, sweeping score, and playing is a real joy.
Killzone 3 really pushes forward the cover based concept of earlier titles, too: the player is encouraged to move from cover to cover, working flanking tactics and using covering fire in a way few titles really manage well. However, anyone with any serious gaming mettle should start the title on at least the Hard setting, as anything less makes the challenge a little more of an alley shoot, compared to the strong battles of the higher skill settings. Some missions also employ stealth tactics (including an awesome Brutal Melee move which produces some really grisly kills), some drop you into a variety of vehicles, some are even on-rails shooter sections (how quaintly nineties that can be!), yet everything drips with atmosphere, and works fantastically.
Missions tend to be mainly staged groups of high drama moments, with little fat: often you feel engaged in something truly huge, with massive ramifications, with very little low points. However, this causes one of my biggest criticisms: such stripped back gameplay creates an unfortunately short campaign (I beat it in under 5 hours). Whilst every moment of that was awesome, I can´t help but think many gamers will short-changed for this. Sure, it has as many jaw-dropping moments (perhaps more) as any other large scale blockbuster title, but lacks the slower in-between moments too, thereby creating one large adrenaline punch which is just over too quickly.
Sections no longer drag as you fight a few soldiers at a time, and instead you feel as though you are actually fighting in a full-scale war
Killzone 3 also has an excellent local co-op campaign, allowing two players to tackle the campaign together, which was also a lot of fun, although this mode has no online equivalent. It also supports 3D TVs, which I’m not fortunate enough to own, and Move controllers too. Move support is pretty good, if a bit weird; however, Sony have a new peripheral releasing with Killzone 3 (the Sharpshooter) which looks like it could be a lot of fun.
Next, we have the multiplayer component, which features the usual suspects of team Deathmatch (called Guerilla Warfare), Warzone (which sees two teams battle to complete objectives split into various rounds), and Operations mode. Operations sees two teams running through a list of objectives culminating in the capture or defence of a base, and is replete with cutscenes and consequences depending on what each team achieves during play. All this is rounded out with the customary classes (featuring different weapons and skills), experience based levelling and unlocks. I can certainly see the multiplayer becoming big news, as the matches feel far more involved, and the graphical style carries over to create something pretty awesome to play.
Unfortunately, multiplayer wasn’t running before launch, but I did get in some good time on the Beta tests, which shows that Killzone 3 can handle large maps packed with up to 24 players with no sign of slowdown or judder, creating an excellent, fun series of matches. I did test out the other modes on the offline Bot mode, however, and found them to be both challenging and fun (particularly once I ramped up the difficulty) – I reckon I’m going to lose some serious time in here once the full servers are up and running. So, excellent multiplayer, then – highly recommended to both COD veterans and those looking for some fun team shooting with added depth.
I can certainly recommend Killzone 3, and have scored it accordingly (I have dropped a point from the total due to the short single player), although I expect to be rating it higher than most. Taken for what it is (a good, short single player campaign with a great, deep multiplayer too), then there is a lot to recommend. Should single player be longer? It´s pretty much a straight “Yes” to that question, but I understand what Guerilla were going for, and padding may have killed the impact. Multiplayer, however, promises to be deep enough to challenge the big boys, offering enoug
h scope to really pull in a wide variety of gamers without losing the hardcore who form the backbone of any good gaming community. Really, if you like some FPS action, Killzone 3 offers enough new elements and ideas to pull you away from your copy of COD or BFBC for some seriously good fun.
The Bad: Single player is woefully short; only 8 MP maps at launch (although massive ones);