Ready for your starter?
It feels so long since the first Dead Rising, and for many, the four years have just been too long. The skin of the inventive undead slayers has been getting incredibly dry as of late, waiting for the blood of a freshly deceased population to sober it all up. With constant delays preventing the sequel of 2006’s mall mash-up hit, Capcom have released a miniature prologue to fire up the chainsaws for the next blood coated smash-hit.
The game takes place over 14 in-game hours, and re-instigates the same time focused objectives that the original did. In fact, it’s not the only thing that remains in place from the original. Sometimes things feel so familiar that it’s easy to start thinking you’re playing the first game with a new unlockable skin for Frank. Yet everything that remains is still ridiculously fun to take part in, with added tweaks, gore and sharp pointy items to boot.
The area of Still Creek is very small, with a zombieless walk from one end to the other taking but a few minutes, yet your objectives force you to search every nook and cranny of the area. Well hidden items of valuable importance and the constant stream of hungry husks make short dashes between buildings incredibly hectic.
The hefty amount of blood is more for laughs than for gruesomeness
Though a small humble town, the place is littered with useful killing utensils. Assault rifles are always a nice commodity, no one complains about picking off zombies from range, but the real fun comes from getting up close and personal with a baseball bat/wrench/broom. Simply bashing X with a certain force will determine how badly a skull will crack. This is about as complex as combat gets. You’ll either be flailing limbs into flailing limbs or delivering a sharp blow to the skull. It’s fun, but unless you duct-tape your weapons together, you’ll find yourself as mindless as your lumbering opponents.
Approaching workbenches with certain weapons will allow you to combine them to form some diabolical combos. It won’t take long until you find a reliable fave, and the bashful commodity of a nail-covered baseball-bat and masking a zombie with a bucket before drilling into their membrane presented a deadly enough arsenal for me to be taken seriously enough by the zombies, yet with undeniable glee from player and spectator alike.
It’s a shame that Chuck leaves his daughter Katey behind in the safehouse, seeing as swift decapitations cause zombies to swiftly become child friendly jam fountains. Though greatly gory, the hefty amount of blood is more for laughs than for gruesomeness. Everything looks brilliantly crisp, with lighting effects as the day passes taking pride of place in graphical prowess.
The minor issues that remain may dampen the spirits of those eagerly awaiting the long awaited sequel, yet everything positive on offer in this three hour demo extravaganza should please anyone wishing to purchase the full game. Though you have to pay almost £5 for this bitesize teaser, it provides enough to facilitate what’s to come for those who wait, and has just the right amount of content with multiple endings encouraging multiple playthroughs to make Dead Rising 2:Case Zero a brilliantly valued time killer. It’s just a shame those wishing to buy Dead Rising 2 on the PS3 will be left somewhat hungrier for plot.
The Bad: Controls can be fiddly at the most hectic of moments, Very long loading times between your safehouse and the main town, Chuck can’t seem to bloody run