Leave your Fiat Punto at home son….
I think the word ‘shift’ here is pivotal, not only does it pertain to the manual task of physically disengaging a given gear in mind to select and alternate gear whilst driving, but also in respect to the expectations people have of NFS; maybe NFS has finally gone up a gear as the name suggests. NFS had to time their shift right to get off the line quick enough to keep pace with the raw racing machines ahead of them like Forza, Grand Turisimo, and GRID.
Like every good racing car, everything has to be in its place, perfectly tuned to squeeze every last foot-pound of torque from it so you can beat the competition. NFS ‘Shift’ is more like a track day car than an out and out racer, it has the looks, it has the flashy parts which now include quite an extensive tuning menu and three stage upgrade menus, but it all seems to go by the board once you get into the action on track. No amount of fussing and over exaggerating can cover up the fact the NFS feels very empty and a little wooden. It seems like they are trying too hard to make it something it isn’t. For me NFS has always been a less than serious racing/modifying frolic for all ages and that’s what NFS does best. Now however, they are trying to get very serious and have missed something very vital; an atmosphere, a ‘feel’.
NFS ‘Shift’ could have been a racing legend in no time
The driving dynamics are a bit ‘all or nothing’ in a way. The car will rarely, if ever, over steer or under steer when you want it too, its always the opposite of what you want, coming into a corner ready to turn in- and off the breaks smoothly in “Arrgh!” loads of under steer- and here I am in the tire wall again helped by the moron behind me who used my bumper as a break, he’s driven off now though, and by the time I get into reverse with the horrific lag between first and reverse gears in the automatic setting, the whole damn field has gone past me, finished the race, watched a movie, and are currently at a nice restaurant having dinner. Say on the flip side you want to induce a controlled slide to tuck the front of the car into the corner to make it round, don’t be surprised if it either won’t go at all, no matter how much throttle you throw at it, or in the blink of an eye you’re facing oncoming traffic, Its frustrating to say the least, mainly because when it’s good its really good, but when its bad its flamin’ awful.
On reading through this review it has suddenly dawned on me the condemning nature of my words, but don’t get me wrong, I like NFS Shift. Truth be told I bought it on a it of a whim as something to occupy me until the daddy of all racers returns for its third instalment (Forza 3), and so far Shift has been a pretty good experience on the whole, but NFS has some hard acts to follow in this arena, especially in moving away from the teenage racer/modde to fighting it out with the big boys. It takes a lot to make a good racing game and this time I think NFS has missed the mark a bit. I really think that given more thought and balancing out the flashiness of the menu system with the playability of the game, NFS ‘Shift’ could have been a racing legend in no time, but unfortunately where GRID, Forza, and GT left hot tire tracks behind them, NFS stalled off the line.
The Bad: Wooden and empty feeling; Not exactly top notch driving physics; Slow automatic gear changing leaves you high and dry; Irritating opposition