Hostility amongst the allies
Let’s not beat around the bush here, war is bad. No one wants to hear about it, it causes ridiculous amounts of pain and misery, and seems inherently pointless, much like a lovers tiff over the decision to re-introduce blue Smarties. If ever thrown into the line of fire, however, you have to make the best with what you’ve got, and your own allies are your closest call of comfort for your teetering morale. End up with a bunch of misfits, dunderheads and blabbermouths however and some may say that you drew the short straw. Pick up a copy of Battlefield: Bad Company and the short straw draweth.
On paper, it’s an edgier plot than the standard warfare…fare…and is constantly interspersed with spurs of dark humour. Unfortunately, humour in games has a certain way of backfiring, and the jokes are about as hit and miss as the untrained soldiers line of fire (and that joke). Still, the whole thing was running smoothly in comparison to the introduction of a presidential character who combined the sleek appearance of of Ricky Gervais and Charlie Chaplin, delivering his lines in the suave manner of Paul ‘O’Grady. It’s at this point where the whole plot fell through, and with the whole cast constantly trying to better each other with one liners in every cut-scene, you soon blank it all out in favour of the gameplay.
When you finally manage to cross 50 miles of treacherous flat ground, combat usually initiates around an objective and the game comes into its own. The layout of battlefields lead to frantic and tense turf wars which is only ever hindered by some A.I. incompetence, forcing you to believe that the enemy follow the same ‘cannon fodder’ policy as you, yet actually enjoy it.
Those who wish to make widespread chaos across the land and feel that shooting dumb soldiers point blank in the head isn’t enough can rejoice in the fact they can demolish buildings as well. Although structures won’t teeter and collapse upon enemies, the ability to blow up walls and expose opponents does sneakily slip in tactical elements in gunfights.
When you look over and deal with all the faults, you ultimately get to the good parts.
Unfortunately, these lovely features in combat are sewn together with an incredibly tenuous fibre known as ‘Difficulty’. No matter what difficulty is chosen, Preston always has an infinite amount of health packs on him. No matter what difficulty is chosen, Preston always has an infinite amount of explosives by his side. No matter what difficulty is chosen, Preston holds the unique power of ‘re-spawning’. The bullets may be tougher and the ammo supplies dwindling when it comes to hard mode, but Preston can walk in all guns blazing, get mowed down, and simply re-spawn 5 seconds away from battle fresh as a daisy. It appears that in trying to endorse the single player campaign, the Battlefield series has dragged in some multi-player aspects into proceedings by giving the player no punishment for death. Preston can slowly pick off targets whilst going through hell and back frequently and still come out of battle victorious, a likely happening seeing as your team is completely useless when it comes to aiding you.
Despite all these flaws, they’re only niggling and don’t manage to completely screw up the game. The pains in the backside soon become minor setbacks which delay some truly awesome set pieces. It’s like that back door with a faulty lock that has to be kicked a particular way in order to open. An incontinent pet whose signals you have to learn in order to avoid a mess. When you look over and deal with all the faults, you ultimately get to the good parts.
The Bad: Too easy on all difficulties, Team seems utterly hopeless, Long walks between missions