The best superhero game ever made, no joke
Up until now, I’ve never been able to take Batman at all seriously. If I were a billionaire, the last place I would like to be in is Gotham City, the twisted brainchild of David Lynch and Bognor Regis, but then again, I don’t have the same moral upstanding as Bruce Wayne. Up until now I’ve found Batman a hypocrite. Who on Earth would have the audacity to glide around a city using a duvet set in skin-clad tights, declaring that others should be locked away in a mental asylum? The mans ridiculous appearance always put a smug look on my face, that’s now been wiped off by Batman:Arkham Asylum.
Batman: Arkham Asylum graphically blends the dark world of Gotham with Batman’s comic book roots. Lighting effects prove to be the major strong point of the game. Moonlight glistens off the Batsuit in an almost mesmerising way and every part of the asylum is well detailed, levels crafted to stimulate the eye as well as challenge the mind. Outside of the building, open areas serve to show off the environments, yet the beauty of being inside is that you never quite know what’s around the corner. Arkham Asylum is a labyrinth of complexity hidden under a layer of linearity. At one point you may be walking down one of its many corridors, the next you may find yourself in a secret passageway or, even worse, under the influence of one of Scarecrow’s ghastly visions. It’s hard not to be drawn into the thick of it all and the visuals and narrative practically go hand in hand to provide you with one of the darkest, yet most impressive atmospheres ever.
Batman: Arkham Asylum doesn’t feel like a superhero game, but a superhero simulator.
The second form of combat takes place against henchmen with guns in their bat hungry palms. Running in front of these guys will mean nothing but a barrage of bullets in the Dark Knight’s chest, so a more stealthy approach is recommended. With these sections forcing you to lurk in the shadows, there’s some weird feeling of power that overcomes the player. Kill one henchmen in a group scouting an area and leaving no indication of your presence behind bewilders guards and causes them to panic, changing their patrol patterns and distressing them so much that they’ll even fire blankly into the air. This unpredictable and sometimes irrational behaviour ensures that you must always have your wits about you, even when you’re in complete control of the situation and tension is never amiss.
Of course Batman couldn’t get by with just his fists, and has brought along a nice array of gadgets to help him out. The famous Batarang makes an appearance; stunning enemies just long enough for Batman to smash their heads in, and The Grapnel Gun, allowing him to swing from ceilings undetected. However, the most useful piece of technology at his disposal is his Cowl, allowing him to enter Detective Mode. Flicking this on glosses over the marvellous attention to detail praised earlier with a night-visionesque display pointing out items of interest, destructible walls and enemies lying in wait around 50 miles away. It’s a nice touch which encourages you to explore Arkham Asylum in depth and allows you to tactically plan out stealthy murder sequences. However, when it comes to figuring out the many environmental puzzles involved, it can sometimes prove a little patronising and almost extract the challenge out parts of the game.
Overall, Batman: Arkham Asylum doesn’t feel like a superhero game, but a superhero simulator. The environment is akin to Bioshock’s ‘Rapture’, each area pleading for exploration and giving a
way small stories of the present madness that’s occurring. Those who are Batman fans will feel at home and those who are completely new won’t find it at all alienating, with unlockable biographies of all the characters providing condense, yet in depth information on all of their back stories. With no loading screens and a good mix of combat, puzzles and boss fights, everything flows almost perfectly, making it easy to get drawn in and lose track of the hours. Save Lego Batman for the kids, this is most definitely an enjoyable experience just for the adults.
The Bad: Glossy combat effects can sometimes ruin multipliers, Detective Mode can make the games’ exploration sections a tad too easy