Release your inner maniac
EA’s latest offering of boxing goodness is of course Fight Night Round 4. The track record of said publisher seems sketchy at best, for previous sporting games, pumping out annual editions of the same tired titles seemed to be a norm, but recently, EA seems to be getting their act together.
Alright, lets not go overboard here, EA aren’t reinventing the wheel exactly with their titles but they are putting a lot more effort into their games and you know, acting like the consumer isn’t just buying it because its shiny and ‘the man from the telly is on it’.
So EA Canada have taken their sweet time developing this game, three years to be exact and I can confidently say it was three years well spent. The game looks amazing, admittedly it is a game only focusing on two greased up guys punching each other, but I have never seen such graphics before, played on HD you would be forgiven for screaming ‘boner’. Sweat and blood dribble down your fighters body, cuts and bruises look agonisingly real, punches make you wince, you really get a sense of immersion when playing.
The realism is the most striking feature of Round 4, your boxer will be a distinct style of boxer, on past titles there seemed to be only the fast guy or the powerful guy. Anything in between wasn’t worth bothering with. What Round 4 has managed to do is introduce a variety of player types, you have speed guys, power guys, counter attackers, inside fighters, outside fighters and I could go on. The great thing is that these styles seem to mix well with each other, it is possible to focus primarily on a power fighter and then down the line start bringing up your punch speed to create a boxer fitted more to your play style. EA have really focused on character progression and it really pays of it terms of gameplay.
There is a real satisfaction to the game, when you score a knockout it is through skill rather than brute strength, the total punch control famously puts an end to button bashes but now it also puts an end to ‘stick fiddlers’, you cannot in Round 4 come out punching every which way and expect to last more than two rounds. You have to manage your health, stamina and block. So when you are going for an opponent, epically during the early stages of the legacy mode, you have to make sure you are going to put him down or your stamina will become your worst enemy. This makes for good strategic gameplay. It is also worth mentioning at this point that the commentary is a real delight to listen to, rarely hearing the same line twice and actually offering real insight to your approach to boxing.
I will find myself coming back until the next installment is released…
The game seems to have taken a leap akin to FIFA and Pro Evolution Soccer five years ago. Where FIFA was an arcade style game which had little behind it in terms of strategy, Pro Evo took that next step into realism, edging further towards that Sim experience. This is something that Round 4 has attempted to do, but has failed slightly. It seems torn between trying to appeal to casual and hardcore. It never seems to strike a balance. Certain elements seem to be leaning more towards the hardcore player, for instance the core boxing gameplay. There is a lot of strategy involved, a more sophisticated approach is required of the gamer.
This isn’t to say that the game is bad, because it isn’t, I will find myself coming back until the next installment is released but I cant help but feel a little short changed with the three years and forty pounds I gave up. The training mode again isn’t anything short of passable. Round 3 gave us three mini games that required nothing more than thumbs and one brain cell, but this wasn’t a big deal. Round 4 boasts around seven training modes, some of which are just the same mini game with different buttons attached. The problem with these training modes is that they are poorly explained and very difficult, consequentially I found myself just auto training and completely skipping this element of gameplay. Also the stats are a little more confusing, you will find yourself completely ignoring certain things to find out later game that with no Heart, you wont get up and with no Chin you will not take any hits. Its very difficult, especially for a new comer, to know exactly what these stats govern.
I was also a little d
isappointed with the customization, the ability to create a character seems to have been shunned in favor of allowing a player to map there own face onto their character. Not having the tools to do so I found it very hard to create a boxer that looked anything more than generic. The amount of hair styles etc were surprisingly slim compared to the previous games and also the Fight Store seems to be reduced to nothing more than a series of unlockables with Warcraft inspired stat boosts.
The Bad: * Bad Career Mode; * Totally unremarkable training; * Steep learning curve for a new comer