Sonic jumps from simple side-scrolling action to pages worth of statistics
A few weeks ago, I had a playthrough and review of Sonic Rush and thoroughly complimented its brilliant throwback to better times in the blue critters’ career. Its retro formula mixed with modern twists gave the series a new lease of life in a retro mould. Now, here I sit with Sonic Chronicles: The Dark Brotherhood, Sonic’s first step into the realms of RPG…and I must say, I’m surprised in many ways.
Easing in with familiar territory, the plot is fooling no one. Sonic appears to be on some sort of gap year from saving the world, travelling the globe after stubbornly thinking he’s defeated Eggman for the last time when news comes through that he’s needed for yet another adventure. Although the game wanders down some unexplored plotlines involving some sort of clan of cyber echidnas, it ultimately boils down to collecting the seven Chaos Emeralds that Sonic always glorifies during every adventure, yet has some sort of problem keeping hold of.
It’s not some small RPG that has a classic gaming icons’ face plastered across it
So the story may not be as deep and thorough as those we’ve come to expect from RPG’s, yet the presentation is second to none. As soon as I tapped ‘New Game’, I was treated to a comic book style opening film, a peculiar style of story telling that makes itself incredibly comfortable in the Sonic universe. Despite its clear cut presentation and lush cartoon exterior, it doesn’t deter mature players away and actually manages to add more depth to the experience than any basic cut scene would. Dialogue segments also embrace comic book fashion with all characters confronting each other with huge speech bubbles by their heads. Sonic gets a special advantage in these instances, allowing him to choose from several lines of dialogue to respond with, chosen by the player. This is, of course, a touch of BioWare magic, and although none of the responses provoke a good or evil response, nor effect the ending or whether you sleep with an alien or not like Mass Effect, they at least make the plot devoted sections bearable and even adds some admirable efforts of dry humour.
Of course, battles play a key part in Sonic Chronicles: The Dark Brotherhood, yet don’t play out like your standard RPG encounters. Once Sonic stumbles into a patrolling enemy, a fight ensures that resembles a mini-game more than a vicious fight to the death. To inflict more damage through special moves, players must respond to various prompts during the battle, from tapping the screen frantically to following a circle around with the stylus. These small QTE-esque segments also determine whether you can successfully dodge an incoming attack, and despite sounding like a pathetic little gimmick, do well to hold your attention during battles. No longer can you enter a fight, simply tap ‘Attack’ and turn your head to watch TV until all the experience is gathered. You must keep an eye on enemy movements, learn attack patterns and it all delivers a fresh take on RPG combat.
Despite these stupidly unfair balancing issues in terms of difficulty, Sonic Chronicles: The Dark Brotherhood is a great step into new territory for the Sonic franchise. It may not be enough to convince those who believe combat shouldn’t be fought in polite turns that RPG’s will now be their cup of tea, but is a good introduction to the genre.
BioWare have done a particularly good job with this potentially shaky project. It’s not some small RPG that has a classic gaming icons’ face plastered across it. It has elements of the series’ blood running through it and looks at the franchise from a completely new perspective brilliantly. The prospects of a sequel depend on how well this instalment is received, and I have no doubt that BioWare will clean up the mistakes of
The Bad: Difficulty can jump as high as the roof unexpectedly, Puzzles are remarkably easy