Finish the Fight
Halo 3 isn’t really something that can be summed up in a snappy sentence. It has such a following that no one is going to care about what the score at the bottom is – they’ll buy it because it’s Halo, they’ll play it because it’s Halo and, unfortunately, they’ll probably be a little disappointed because it’s Halo.
The first thing you notice is how incredibly clear everything is. The first level, which is set in a jungle, looks incredibly good. Branches sway, water trickles, and blood and gore flies. However, as the game progresses, the graphics strart to wear away a little and you realize that the game underneath is a little uninspiring. It’s set piece after set piece, and while for some that may be good,
the rest of us like a little bit more substance
Multiplayer is the place where Halo manages to redeem itself. It’s everything that the main campaign is not – the maps are perfect for everything from capture the flag to straight up deathmatch. Marry this with spot on control and salivation-inducing graphics and you get one great game to play online. The only real problem with it is that most of the people you play with are those incredibly rude little kid types who tend to enjoy yelling obsenities about your grandma every time they manage to actually get a kill. However, if you can find some friends to play with then you’ll undoubtedly have a great time.
All in all, Halo 3 is basically the same as ever. It looks great, sounds great and plays great. Online is a blast if you can find some friends, and ultimately, you’ll have a good time playing it. However, with recent competition like Far Cry 2, Bioshock and the Call of Duty games, Halo is no longer the dominant FPS in console gaming. I warn you now – Halo 3 may be the last Halo game of its kind, so try to enjoy it while you still can.
The Bad: Shooting is repetitive; Absolutely no innovation in single player; No rewind in Theater; Uninspired level design