Mall of the dead, wait… hasn’t that already been done?
Whilst in a slightly unusual period of not having any new games to review, and after watching the fantastic TV drama ‘Dead Set’ (which I highly recommend to anyone) I decided to have another go at Dead Rising for the 360. I gave up on this game the first time around after completing the 72 hour mode, as I spent the majority of the time completing the main story cases and running around killing zombies in the most creative ways possible. This, understandably, gets a little boring after a while, and I found myself moving on to another game after completing the first 72 hours.
For those of you who haven’t heard of dead rising, it tells the story of ‘Frank West’. A photojournalist, who unwittingly gets dropped into the middle of a zombie infested mall, after believing he was going to photograph a riot. Frank, along with several other survivors (including DHS agents Brad and Jessie,), sets out to discover the truth about why everyone in the town has been turned into zombies. Their investigations are soon disrupted by Carlito, an apparent terrorist who is somehow tied in with the zombie outbreak.
The game takes a freeform style, and you can spend the 72 hours leading up to the return of your helicopter in whatever way you like. The game presents you with the main cases which help towards unlocking the true story, as well as scoops which allow you to rescue additional survivors, or battle crazed psychopaths who have cracked under the stress of the outbreak. None of these missions are enforced however, and should you so choose you can spend the 72 hours sitting in the security room, or visiting various shops finding new outfits, and different weapons to kill the zombies with. Completing the main cases unlocks ‘overtime mode’, which is a kind of extension to the main mode, which I won’t spoil for you.
I would recommend this title to any 360 owner with a strong stomach
Frank’s occupation as a photographer also puts a large emphasis on taking pictures. Better pictures mean more PP, which means ‘leveling up’ faster (explained later). Pictures fall into several categories (drama, horror, out-takes, erotica etc ) but ultimatley the photography element seems pretty pointless. The only thing I really found it useful for was zooming in and taking pictures of Jessie’s voluptuous breasts.
Graphics are above average, and while not quite up to the best games the 360 has to offer, they are well fitted to the game. There is also as much gore as you would expect from a game of this type, and I never lost the satisfaction of blowing a zombies head off with a shotgun and watching blood spurt from it’s neck. Different weapons have different effects on zombies, and I’ve found some to be particularly humorous and satisfying.
One of the more unusual elements for a game of this type was the ability to ‘level up’ your character. You can earn PP for certain actions, such as killing a certain number of zombies, killing zombies in a particularly gruesome or humorous way, defeating boss characters, or completing missions and rescuing survivors. These points all contribute towards levelling up, which can mean more powerful and different attacks, more inventory slots, faster movement, more life and various other elements. While I do think this is a good system, levelling up became an extremely long winded and time consuming process further on in the game, and some of the effects were barely noticeable if at all.
The Bad: Lots of text-based coversations, regular manual saving can become frustrating.