The Bandicoot is back!
Crash of the Titans, is, as you have probably guessed by the title, the latest outing by one of Sony’s failed mascots. Appearing back in the day when the Playstation was the main choice for the console gamer, Crash Bandicoot was a revelation when it first came out. It blended 2d & 3d platforming on an linear path but was bright and colourful & full of fun-coming on like a cross between Sonic & Taz it was embraced by the platform loving public.
This changes the dynamics of combat as fighting as the mutated creatures is much more fun than the simple punch and spin attacks we are used to in previous Crash games.
As the years and consoles have advanced, Crash has had many games featuring him and his adventures against the evil professor Cortex, the best being his foray into Mario Kart territory with the multiplayer genius that was Crash Team Racing. The problem being that the Crash franchise was starting to look very tired & dated, with the last one- Crash Twinsanity being the proverbial nail in Crash’s coffin.
To say I was not excited about reviewing Crash of the Titans was somewhat of an understatement-all the quality titles that were coming out, and I get the Crash Bandicoot one to review-Great!
So after the first few hours of gameplay, I had to admit that this had the making of a quality, fun platformer. This is a game that was never going to tax the graphical muscles of the 360, yet it looks great and the framerate never drops (unlike the ps2 version, so I have been told). There are loads to do in each of the 20 levels, and the gameplay keeps you engaged throughout.
With this being the 360 version, you will be pleased to know that there are some easy picking when it comes to achievements. Add to this a solid co-op mode and you end up with an above average platformer. Crash may not be taking gaming by storm, but it is actually nice to have him back on form.
The Bad: Still linear gameplay, seasoned platformers will find this too easy.