A fresh and hillarious take on the point and click genre
Ankh ? heart of Osiris is the follow up to the 2005 point and click adventure game Ankh. It is set in ancient Egypt, and follows the adventures of a young man named Assil, who was assigned the task of protecting a mysterious Ankh, which supposedly has the power to bring Osiris (the god of the underworld) back into the mortal realm, where he could make all humans his slaves. Well in this game, Osiris’ minions have stolen the Ankh from Assil while he was intoxicated, and have returned it to their evil master. Only one thing stands in the way of Osiris carrying out his fiendish plot. His heart has been hidden, and he needs it to once more enter the land of the living. Assil’s quest is to find the heart of Osiris before the minions, and stop him from terrorising the earth once more.
The story seems well played out, and is filled with great comedy moments.
One of the other plus points for this game is that it is much longer than some of the other point and click games I have played during my time on the YARS review board. The game actually felt to me that it would be worth the very reasonable £19.99 RRP (£14.99 on play.com). This game would probably have lasted me a week or two had I not submitted to some of the more complex puzzles and used a walkthrough. This brings me to my next point. Right from the outset, the player is presented with some complex puzzles, some of the solutions which make sense, others seem completely random. I like Daverage’s analogy of ?Find a piece of chewing gum, combine it with a rocket launcher then put it in lemonade at exactly 3 minutes past 2?, and although the puzzles are not quite this random, they will take you a while to complete (which is a good thing!).
The story seems well played out, and is filled with great comedy moments. This is largely helped by the fact that this era has not been truly explored in this type of game before. The character animation and voice acting are incredibly good, but during one or two points, there seemed to be chunks of dialogue missing, I am not sure whether this was down to me doing things in the wrong order, or simply a bug in the game, but it was noticeable. One of the quirks of the game was the authentication device. Rather than using a conventional CD key or serial number, the game had a codewheel included which came into game play within a certain puzzle. Without this codewheel, the player would be able to progress no further in the game.
The Bad: slightly rough around the edges, pretty boring ending.