Age: 25
Member for: 1 Year(s) 9 Month(s) and 5 Day(s)
Reviews: 3
Average Score: 6.67
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More about Jonathan
All the force powers you'd expect are included, force grip, push and lightning are at your disposal, and can be levelled up via three simplistic categories. The categories also allow you to purchase new lightsaber combos, and also buff your character with increased health, improved force regeneration etc. That being said, this RPG mechanic didn't leave the impression that I was developing a unique spin on Starkiller. The first level of the game sees you play a pimped out Darth Vader, sporting all the force powers at their maximum levels, it was a lot of fun tearing through the Wookie habitat - following that level, you begin the adventure with a nerfed Starkiller and you have to work your way back up to that level; what a tease.
The mechanics are very button mashy - there's not much strategy required here. A lot of the times, I ran up to a group, work some force push/lightning and finish up with some lightsaber. Lightning is pretty much the standard point of attack, stunning pretty much every enemy in the game. That invites you to take the time to go to town with the lightsaber, or fling the smaller troops far with the force grip for instant kills. In fact, all this power becomes destabilising after a while. I actually never "properly" died in my playthrough. The only time I would die would be due to the annoying knock back onto bottomless pits, where Starkiller would animate getting to his feet, before realising where he was and in trademark Wile E. Coyote fashion,
The first level of the game sees you play a pimped out Darth Vaderfall to his doom. Perhaps I was playing on too easy a difficulty and coupled with the health boosts you acquire through levelling, low health was never a problem. It was very consistent that my attack animations could be interrupted and that the enemies' animations couldn't - especially the 10 foot tall elite troopers later on (I've never seen those in a Star Wars film...)
Of course, the force allows you to double-jump, but it feels horrible and difficult to control. I was constantly caught out on the later levels which add verticality to proceedings. Also walking off platforms meant that Starkiller falls directly down rather than retaining some forward motion as real physics dictates should happen, which for a game that boasts great physics, doesn't actually have any groundbreaking innovations. I never saw evidence of stormtroopers held in a force grip trying to grab their surroundings - as the game progresses, the difficulty ramps up by throwing more enemies your way so there wasn't much chance to observe.
The story of the game is probably the best thing about this game, but the story only exists in the cutscenes that separate the levels. I won't spoil it here, but I did experience a disconnect with the dialogue early on in the game, but the story cleared that up in a rather predictable fashion. I'm annoyed at the love story that was shoehorned in - again completely needless and very clunky considering the storytelling experience the Lucas camp have. The levels themselves are exact copies of each other, the environment the only thing changes. Get ready to button-mash your way through waves and waves of enemies, the odd sub-boss mixing it up, before you reach the end encounter versus a master Jedi of some kind.
Be warned; when it comes to the boss fights, get used to coming up against good ol' quick time events. With the sub-boss/elite units you encounter throughout the level, an optional quick event sequence will be offered for a quick takedown when their health is low. Unfortunately, with the boss battles, these QTEs are mandatory. I wouldn't mind that much for two reasons: The first being that, the button presses you have to match are the same every time, so even if you're slow with the reactions, you'll soon commit them to memory. Also, once you've initiated the QTE, you're not getting out of it, so if you slip up, it resets back to the beginning, along with the accompanying FMV - "hey didn't you throw the junkrock at me, just a moment ago?!"
Speaking of QTEs and the build-up of this game, Isaw a trailer where Starkiller pulls a Star Destroyer out of the sky and crashing down to the Sith's feet. That was very cool. Sadly, the set-piece in the game does not approach anywhere near the level of coolness that it should have been. Some tedious analogue stick-action separated by waves of tie fighters to interrupt the flow. It was only very frustrating as the tie fighters proved very hard to destroy, that is until I discovered that the only some can be destroyed on the left by using force grip, whilst others could only be zapped by force lightning on the right, very annoying, anyone else get this?
Overall, not a great experience, and nothing in it that made me want to repeat at harder difficulties. The story is the only redeeming feature of the game, although I imagine fanboys will check this out through rose-tinted glasses, despite the criticisms.
Keywords: force,wars,star,unleashed,categories
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Added by Jimiminar on 02/12/2008 13:10:33
I Agreed with this review.
I guess my review is more of a backlash against all the hype this game received, and it did fail to live up to all that.
This game was fun, but as I stressed, it was the same repeated over and over and I guess I got bored of that quickly.
I did try the floating debris but I found when I was down to one last tie fighter, the timing of the tie fighter''s passes rarely matched up with the path of the debris.
Cheers for the feedback :D
Added by MrT on 02/12/2008 08:13:10
8
I Disagreed with this review.
I really enjoyed the Force Unleashed despite its flaws (I have it on 360). It was too short for my liking and with no multiplayer it doesn''t justify the price tag, but it was great fun and I did play through it a few times on different difficulties (achievements may have had something to do with that though )). The star destroyer scene was a bit of a let down, although I''m not sure what you were doing there as there''s a load of debris floating about you can fling at the fighters, although you can lightning/grip them too.