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ONEBIGGAME LAUNCHES FIRST NOT-FOR-PROFIT GAME CHIME, A BEAUTIFUL PUZZLE MUSIC GAME, CREATED BY ZOE MODE   Back to news


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ONEBIGGAME LAUNCHES FIRST NOT-FOR-PROFIT GAME CHIME, A BEAUTIFUL PUZZLE MUSIC GAME, CREATED BY ZOE MODE
ONEBIGGAME'S FIRST TITLE WILL BE AVAILABLE THIS WINTER ON XBOX LIVE ARCADE FOR XBOX 360

SAN FRANCISCO - November 3rd 2009 - OneBigGame, the non-profit publisher of videogames formed in 2007, is proud to introduce the first game to be published under its label. Chime, created pro bono by music game specialists Zoë Mode, is a unique block puzzle game fused with music creation elements and contributions from a number of famous musicians. Chime will be released this winter on Xbox LIVE® Arcade.

Chime introduces a creative twist on both music and block puzzle games. The game will task players with covering a number of different grids with irregular shapes, each connected to a sound effect from the different music tracks, to form rectangular blocks, called quads. As gamers slowly cover the grid, they will be building up the song playing in the background in a unique way. Working their way to 100 percent coverage, players will unlock the song in full. Easy to get into but hard to master, Chime will hook fans with its addictive game mechanics and cool music tracks by Moby and Paul Hartnoll (Orbital), among other yet unannounced artists.

Zoë Mode is the first in a series of developers and designers who have been working on games for the charity publisher. OneBigGame has more than15 games currently in development from various established developers to raise funds for its children's charities.

Notable other developers include Shiny founder David Perry who will remake one of his favorite ZX Spectrum games, adventure games guru Charles Cecil who is creating an adventure version of one of the most played casual games in the world and the father of music rhythm action games Masaya Matsuura, working on a reinvention of the genre for the iPhone, WINtA. All these games will be released in the course of 2010, following the launch of Chime this winter.

All participating non-profit games will be published and distributed by OneBigGame both through its own dedicated games portal and a number of digital download platforms on both console and PC. Games will be available for a limited exclusivity period, ranging from 4-12 months, during which all net proceeds will be going to charity.

About OneBigGame
OneBigGame aims to raise funds to help solve problems afflicting children around the world. The nature of these problems can be diverse, but the kind of projects OBG supports will always revolve around a structural improvement in children's lives, expanding their opportunities in life.

OneBigGame raises funds by publishing games kindly donated pro bono by established names in game development in conjunction with support from the development community as a whole. The games will be published amongst others on its dedicated games portal onebiggame.org (to go live later this year) as well as through a variety of pc and console download channels.

OneBigGame always aims to donate a minimum of 80% of all donations to its charity partners Save the Children and Starlight Children's foundation.

www.onebiggame.org

About Zoë Mode
Zoë Mode makes games that are accessible; simple, social, games that are effortlessly fun but don't take themselves too seriously. Based in Brighton, London and San Francisco, its diverse work force is unified by its attitude to gaming. Zoë Mode believes that games are powerful ways of bringing people together and having fun and that there's more to life than gaming, but that gaming can make life better; and strongly believes that there is a game for everyone. Zoë Mode is part of Kuju Entertainment Limited.

All of Zoe Mode's services are provided at no cost to OneBigGame and all Zoe Mode's royalties (in the case of the Xbox Live Arcade version a minimum of 60% of the purchase price) are donated to OneBigGame.

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