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GripShift 360 Buy @ Game
You take the high road -
Phoenix Trigger
- 07/07/2009 22:59:40
Genre: Racing - Publisher: Sidhe Interactive - Release Date: 12/12/2007
Game Platform Price Comparison - XBOX 360
What the others said! - TestFreaks.co.uk
Cons: The harder levels are insanely difficult...appropriately, Could do with a more expansive range of weapons for races
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The Review
About Phoenix Trigger
Name: Ben TaylorAge: 20
Member for: 1 Year(s) 3 Month(s) and 21 Day(s)
Reviews: 68
Average Score: 6.84
More from Ben
More about Ben
GripShift is a gem hidden incredibly deep within the XBLA and lays solemnly like an underdog playing dead. Throw 800 Microsoft Points its way, however and it'll suddenly kick into action and reward you with tons upon tons of features that'll ensure that you're getting bang for your buck.
The key thing that differs GripShift from other racers isn't the cars or the events, it's the tracks. Each racing track floats above Earth and comprises of several overwhelmingly abstract features. TNT boxes litter the driveways. Gravity panels drag you away from the track and into oblivion. Portals jump you to random positions, leaving you dazed and confuses. With no safety rails to cordon off the edges of the tracks weaving paths and loops, each event is teeth grittingly tense.
Constantly being rewarded for bettering yourself keeps you glued to the screen'Challenge Mode' takes centre stage and best exhibits the aforementioned track layouts. Challenges consist of 3 objectives that can be completed at any given time. Players must complete courses in the fastest times possible, collect several stars littered around and collect an elusive 'GS Token' on each of the 120 unique tracks. Not all have to be done in one sitting, however, and challenges can be repeated several times over in order to achieve complete domination. This encouraging replay value coupled with the sheer amount of tasks to complete makes for an incredibly extensive game. But there's more...
On top of the item hoarding challenges, there are additional race modes. Although you are able to reap the same rewards from these that you can in challenges, it doesn't take up a bulk of the game and isn't quite as entertaining in comparison. This in no way means that they drag the whole game down with it, however. The added variety just adds more to the addictive persona of GripShift. One-on-one races bit players against a challenging computer player whilst adding several collectables in the area for players to grab and boast about. Four player races take a more standard approach, but aid drivers with various different weapons to help them reach poll position. All races prove to be incredibly challenging and are guaranteed to add sweat to your brow, yet ultimately falter in comparison to the challenges. Weapons fail to be particularly unique and are recycled from the simplest of weapons from wacky kart games of yesteryear. Despite this, it still offers some brilliantly frantic action and-somewhat bizarrely for a driving game-allows the racing to become a nice little addition to the main game.
Winning races and completing objectives allow you to unlock new vehicles, car designs and most importantly new tracks and difficulties. Constantly being rewarded for bettering yourself keeps you glued to the screen and makes GripShift even more addictive.
At one point, however, you're rewarded with 'Evil' mode, a devilishly hard-as-nails difficulty which puts you up against some of the most ridiculous level designs imaginable. In all fairness, this is what I should come to expect from a difficult mode, but just glimpsing at the vast complexity of levels and the death-traps littered along the way makes you wonder if there's any conceivable way of making it from A to B. It's difficult to explain, but imagine having a minute to swat a fly in a minefield. That's 'Evil' mode. Anyone who manages to complete that deserves the title 'Sir Master Manoeuvres' and all their limbs intact.
GripShift stands to be the XBLA's best kept secret and one of its best additions to the marketplace. Combining the need for both environmental puzzle solving and skills in driving precision, it manages to balance both well to create an incredibly addictive driving game. If the racing side of things was given more attention, this could've even shone out as one of the best and most unique driving games on the 360. Let's hope that all sports can take heed of this games utter disregard for human safety and start some violent reinvention. Apart from Ice Hockey. That can stay.
Keywords: gripshift
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