Full Auto Review (360)

Like Burnout, at gunpoint…

You look at Full Auto and you think ‘My God, that’s a formula that must be incredible! Big guns and cars! Bring it!’ Yes, it sounds like a fantastic idea on paper, yet whoever laid their hands on it didn’t execute it too well…

Someone at Sega must be a very, very angry man to produce a game of this standard. He clearly looked at the idea of cars with guns and thought ‘HELL YEAH, IT PRACTICALLY MAKES ITSELF!!!’ and decided that was such an awesome idea that the game didn’t actually require any effort to make at all.

This obviously isn’t your standard racer, giving you the chance to attach machine guns, shotguns, missile launchers and mines onto your vehicle, and then place your car through a series of races, all with different criteria (i.e. Get through races with only one life, destroy another car before they reach the finish line).

Full AutoDriving a car and controlling weapons at the same time prove fairly difficult to beginners, yet after a little practice of how it all functions you can get noticeably better. Even if you do miss your target with a massive missile, though, you may be lucky enough to destroy any buildings surrounding you, making them topple onto opponents.

However, no matter how hard the game tries to excite you, overall it lacks that ‘Wow’ factor. It lacks the function to activate that small part of your brain which wants to release unimaginable carnage on everything. If you crash on a game like ‘Burnout’, you get to watch your admirable near death experience in slow motion from different angles, almost as if it’s showing off every crack in the glass, every crumple in the bonnet, leaving you pretty satisfied with what you’ve just done. In Full Auto, if your car is destroyed, it just crumbles like a Hobnob that’s spontaneously combusted, lays in a heap for a bit, and then you’re back.

The only thing that really saves it is the multi-player and online modes

Although it gives you all the tools for destruction, it never really makes you satisfied, or gives you a tense experience which is what you crave for after five or so races. The difficulty of the game doesn’t help with this issue. Throughout the game, you never really feel challenged, even in the ironically named ‘Impossibles’ mode. Fight your opponents off for a bit, and they soon bugger off and leave you alone for a bit, before trying to give you a few more nudges, hoping that will be enough to destroy you. Opponents will genuinely stop to let you go past and take first position at some points.

The only thing that really saves it is the multi-player and online modes, mainly because you’re facing off against more unpredictable opponents rather than a group of cars that are as diabolical as Herbie. Even though races are still not of the standard you’d expect from a game which promises full on carnage, they are more frantic and tense than the races you’ll experience on your own, partly because everyone online is skilled at this game, partly because they all like hurling abuse and threatening you with a missile up your exhaust…ahem…

Full Auto does have its moments, but none of them are particularly hair-raising or heart stopping. However, I would suggest it as a good rental title for the weekends if you’re having mates around, or for the odd online enthusiast, but that’s about it. Anyone else should go and find Burnout to fuel their psychopathic petrol heads.

The Good: Will provide an enjoyable few hours, good multi-player
The Bad: Repetitive, Very short, Rarely challenging


Full Auto Full Auto Full Auto Full Auto Full Auto 


2.5 2.5 / 5

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