Players join the battle starting as a lowly cadet immersed in battle with team-based deathmatches and earn higher ranks to advance as they build a reputation, earn experience points, and win medals, including each match's "MVP" medal. Up to ten players can fight at one time - two to five players per team battling across five different levels. The game will launch with six unique weapon types ranging from rapid-fire guns, devastating missile launchers, brutal melee axe and two distinct grenade types including a "split-strike" grenade that splits in two every time it bounces, dealing even wider damage. Players wreck havoc using the game's precise dual joystick-style controls, bringing the best aspects of console FPS to iPhone and iPod touch.
Further enhancing the robust set of FPS features and melee experience in Archetype will be the player rank-based team matchmaking, buddy lists, and radar-based enemy tracking. Archetype's portable iPwnage offers a console experience on the go, either over Wi-Fi, 3G, or even Edge. Furthermore, Archetype will be fully compatible with iPhone 4 "Retina Display" technology when it launches so players receive the best view of the action on any device.
Archetype is developed by San Francisco-based MunkyFun, Inc., veterans of LucasArts and creators of Shift and Ivory Tiles for iPhone, and published by Villain. Archetype will deliver an intense, high quality console FPS-type experience scaled to fit the popular iPhone and iPod touch platforms.
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