Judgement on the ‘Kingdoms Of Amalur: Reckoning’ soundtrack comes soon (OTHER)

by January 12th, 2012
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Marking the next step in the evolution of video game soundtracks, Kingdoms of Amalur: Reckoning™ Original Soundtrack is scheduled for release on February 7, 2012-the same day that the highly anticipated fantasy role-playing video game becomes available. Featuring original music composed by renowned composer Grant Kirkhope, the soundtrack will be distributed through Sumthing Else Music Works-the leading video game music company created by famed musician/producer Nile Rodgers-and will be released through a licensing relationship between 38 Studios LLC and Big Huge Games.

YARS

Kingdoms of Amalur: Reckoning™ Original Soundtrack will be available at all physical and online retail outlets, and through digital download atwww.sumthingdigital.com, Amazon MP3, iTunes® and other digital music sites.

Set in an entirely new universe crafted by New York Times best-selling author R. A. Salvatore, Kingdoms of Amalur: Reckoning is brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane. With a sprawling explorable world and deep RPG gameplay at its core, Kingdoms of Amalur: Reckoning adds a new level of intense action combat to the genre, and a one-of-a-kind advancement system as players unfold and evolve their destiny through constant character customization.Kingdoms of Amalur: Reckoning is being created under the leadership of Ken Rolston, lead designer of the critically acclaimed open-world RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

Renowned video game composer Grant Kirkhope (GoldenEyePerfect DarkViva Pinata) and the Prague Philharmonic Orchestra bring the magical world ofKingdoms of Amalur: Reckoning to life with an original dark fantasy score.  The cutting-edge soundtrack is just the latest release from Sumthing Else Music Works, founded in 1998 by world-renowned songwriter, musician and record producer Nile Rodgers.  Rodgers’ philosophy of artist-driven music, coupled with his appreciation of new concepts and products, has made Sumthing Else a leader in the relatively new genre of video game soundtracks.  For more information on Sumthing Else Music Works and its complete catalog of video game soundtracks, visit www.sumthing.com and www.sumthingdigital.com, follow Sumthing Else on Twitter http://twitter.com/SumthingDigital and become a fan on http://facebook/SumthingElseMusicWorks.

“Reckoning was a huge undertaking, as I knew from the start the scale of the game was going to be BIIIIIIIG!,” said Kirkhope. “I wanted to make sure it was strong thematically so that the player could make real associations with characters and places; I’ve always tried to do this with all the games I’ve worked on. There’s a good two and a half hours’ worth of full orchestral score in Reckoning ranging from huge boss fights to smaller ensemble pieces for dungeons and cities. I wanted the score to have a dark fairytale kind of feel that was full of magic and danger at every turn just like the game. The team here at Big Huge Games created such a beautiful looking world that it was such a pleasure to score!”

Developed by 38 Studios subsidiary Big Huge Games in Baltimore and 38 Studios in Providence, Kingdoms of Amalur: Reckoning will be available on February 7, 2012 in North America and on February 10, 2012 in Europe on the Xbox 360® video game and entertainment system, PlayStation®3 computer entertainment system and PC. For more information on Kingdoms of Amalur: Reckoning, please visit www.reckoning.com, become a fan on Facebookhttp://facebook.com/ReckoningTheGame and follow Reckoning on Twitterhttp://twitter.com/ReckoningGame.


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Ben Taylor

Well, after 4 years lurking in the darkest corners of YARS, it's probably about time I updated this profile. I'm Ben, one of the senior editors here, and outside of scribbling on here, editing and finding pwetty pics to put in reviews, I'm studying 'Game Cultures' at uni. That's...that's game development in simpler terms, I don't spend my time analysing pixelated toes to determine whether they're 'art' or not. Anyway, I generally write to either save people money on utter crud or at least make them smile in some wry way with my bitterness and general disdain. If you're not laughing with me, you're laughing at me, and hey, that's progress in my books. :)

About Ben Taylor

Well, after 4 years lurking in the darkest corners of YARS, it's probably about time I updated this profile. I'm Ben, one of the senior editors here, and outside of scribbling on here, editing and finding pwetty pics to put in reviews, I'm studying 'Game Cultures' at uni. That's...that's game development in simpler terms, I don't spend my time analysing pixelated toes to determine whether they're 'art' or not. Anyway, I generally write to either save people money on utter crud or at least make them smile in some wry way with my bitterness and general disdain. If you're not laughing with me, you're laughing at me, and hey, that's progress in my books. :)