What if Call of Duty: Black Ops played more like a retro game? (ARTICLES)

After a really entertaining podcast recording with the gamerdads lot (www.gamerdads.co.uk), I got to thinking about a subject that we touched on. If modern games had the same limitations and game play mechanics that we accepted as the norm back in the days of the C64 or SNES, would the modern games generation still play them?

YARSWhen I first really got into playing games, it was on my trusty Commodore 64. A mighty system that was huge when I was young. At the time, we took a lot of things for granted. We knew that all games would have epic loading times. Some clever developers would stick mini games in the loader to ease the pain, but more often than not you just had a picture, some loading music and lots of coloured bars flashing by in a fit inducing strobe of psychedelia.

We accepted that the game might not load the first time. Sometimes we would have to get out our trusty jewellers Philips head screwdriver and realign the tape reader head, but that was just fine.

Once we got into our game, we were also aware of certain limitations (or game play elements as we saw them). Save was a rare and wonderful thing. For the most part once you had used up you lives, that was it, game over. You had to go right back to the beginning of the game and start again. You could have spent all day getting to the end, but die and it was all over! The same was true of switching off. When you went back to the game, you had to start from the beginning.

Some forward thinking games would have a way of easing this pain. They would give you codes as you finished a section. When you restarted the game, you could enter the code to start at the beginning of that level, but that was quite rare.

Another thing that we all just got used to was unusual or just plain dire collision detection. I don’t just mean the ability to hit or be hit by opponents in a game, I mean the old favourite – Pixel Perfect Jumping. You had to be pixel precise in many games. The slightest error would mean certain death, there was no close enough or falling but then grabbing the ledge at the last minute.

Now, at the time, none of this bothered anyone. It was all we knew. However, I got thinking about how modern gamers would react, if say Call of Duty: Black Ops was to be remade working to these limitations.

So here is the scenario. After an epic wait where you are made to listen to a little tune on loop for 5 or 10 minutes, you get into the game. Oh, hang on, that would be forced install on the PS3…. anyway. After this long wait, you are in game and are ready to go.

You are treated to a few still screens depicting potential action from the game, with a few lines of text to explain the story, in the background you have some heart pounding music to get you psyched. Once you have read the introduction, its game time.

In the top corner of your screen are three faces, each one depicting a life. Each one a precious reminder that die three times and it is all over. Being used to today’s games, you run into the first level all gun blazing – and promptly die. Suddenly you are back at the start of the level and there are just two faces staring at you from the top of the screen. Things look a bit real now.

Taking a bit more care and choosing your path more tactically, you make your way through the first level. Simple enough. Your reward? A picture showing your victory and an explanation the next part of the story. Things are getting interesting now.

The second level goes by without event as do the third and fourth. Things are going well. Each level punctuated by a still screen and some more story. No achievements here, just a well-written story and some tight game play to keep you going.

Then you hit the fifth level. After shooting your way through a few waves of grunts and with your confidence at an all time high, it’s time for a boss battle. You start wailing away with your biggest gun. The boss dodges, dives and rolls with seeming invincibility. Within minutes he kills you. Still reeling from the defeat, you are taken back the beginning of the level with just one face left looking at you, a stern reminder that you now have everything to lose.

After an epic battle, where you suddenly notice that some of your shots are being highlighted on the boss’s body, you finally find his weakness take him down – but your victory is short lived. The next screen informs you that there is more to come and that not everything is, as it may have seemed! This story is getting good.

Now, ever aware that you only have one life left, you pick your way ever so cautiously through the sixth level. Then you are confronted with something new. A platform style sequence. Running full pelt to the edge of your platform, you leap. You fly through the air, gravity meaning nothing, until you suddenly see that you are not going to land on your feet on the next platform. Nevertheless, that’s ok, this is 2011 – your character will reach out at the last moment and grab the ledge. But, this isn’t the 2011 you know, this is my 2011. Your lack of pixel perfection will be your downfall – you will be punished. Rather than heroically reaching for the ledge, you fall to your death. Then, the true horror dawns on you. That was your last life. The next screen you see has nothing but a gravestone with the words RIP written on it. The music in the background is sad and forlorn – just like you. But it gets worse. There is no restart from last checkpoint option offered. You have no saved game. After 4 hours of heart pounding adventure, you have to start all over again. Not just the game, you have to restart the whole process. The game needs to be reloaded, the introduction reread. You have to relive the boss battle, and then you have to do that jump – perfectly this time – to find out how the story ends.
The thing is though, you know how the first five levels work, and you know the right path. You know how to take down the boss on level five, with almost no effort. You get to the platform jump on level six and know you have to time the jump perfectly – you also have three lives to get it right with. You know you can beat it this time.

Having written all of that, do you know what? I think that sounds awesome. Sod collecting achievements, how about actually having to be good at the game to get further into it! We did without cut scenes and hand holding game play when we were kids, so why do we need it now?

But, I come from a different generation and if that scenario sounds like a great game, so do you!

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