Control Freaks Rejoice!
I have never really understood the point of God sims like Sim City. To me they always seemed like RTS games but without a point or objective. I could never imagine going into C&C red alert, building up a base with an army, and then doing nothing with them. I did play Sim City for a time, but being a child at the time, I found it boring, and moved on to another game. Playing Sim City Societies has showed me 1 thing. Nothing has changed.
Sim City Societies (SCS from now on) revolves around the player building a city (several different types are available) and maintaining it in whatever way they see fit. One thing I do respect the developers for, is that although the game does encourage the player to keep the citizens happy, it is never forced. This means that if you so wish, you can make your sims’ lives a living hell, which I found much easier and more enjoyable than keeping them happy.
A great game if you want something simple to occupy your mind for a few hours.
Many different building types are available to the player, including various housing types, from cottages and villas to state housing developments and sleep tubes. Different accommodation affects the mood of your sims in different ways, for example, sims in a housing development or sleep tubes are more likely to become criminals that those in cottages. Once you have built somewhere for your sims to live (also requiring power and sometimes other factors such as creativity or authority points to function), you are advised to build workplaces and venues for them to visit.
Fun as this is, it seems to me that there really isn’t a lot of point to it all. There are several ‘Achievements’, which will allow you to appoint a specific character such as a sheriff or guru to affect the overall mood of your city, and medals are awarded for such things as having a suitably large population, or having more than 200 creativity points in your city. To me though, it all seems to be for nothing. There are no challenges or objectives to the game, and unlike ‘The Sims’ there is no personal element to controlling peoples lives, they simply run around like ants.
The graphics and sound are suitable good for a game of this type, but once I had built a city of around 5000 populations, I found my frame rate dropping significantly. The game slowed to an annoying crawl, strange that this should happen in SCS, yet my computer can handle crisis on high graphics and resolution without breaking a sweat. A few adjustments to the game’s graphics settings soon fixed this problem however.
Overall, SCS is a great game if you want something simple to occupy your mind for a few hours. Casual gamers will have plenty of fun building and maintaining cities, and will enjoy this game for a few days, or possibly even weeks. I however got bored of this game very quickly, as I feel most adult gamers would, and I found myself constantly wondering what the point of my efforts to keep my citizens happy was.
The Bad: Unrewarding, Ultimately feels pointless.
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